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Professor S

Squirrel extraordinaire, doer of all things, lawful good

shipit

Armor Class 19 (Natural Armor) Hit Points 225 (18d12 + 108) Speed 40 ft., burrow 30 ft., fly 80 ft.

STR DEX CON INT WIS CHA
25 10 23 16 15 19
(+7) (+0) (+6) (+3) (+2) (+4)

Saving Throws DEX +5, CON +11, WIS +7, CHA +9 Skills Perception +12, Stealth +5 Damage Immunities Lightning Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22 Languages Common, Draconic Challenge 16 (15,000 XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multideploy. Prof S is helped you deploy your app on multiple disconnected systems.

Crossplane. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Argo Sync. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: view logs (I got nothing 🤷)

Comforting Presence. Each dev on dev team gains +15 confidence and ships code within a month.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Prof S can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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